IT

EN

brand activation PARAMOUNT

Designing the Brand Experience and
Consolidating Global Positioning

The project was developed for one of the leading international entertainment groups, with the aim of supporting brand communication and activation around specific film releases and properties. The work covered the design of content and communication activities consistent with the brand’s identity and with the dynamics of the media & entertainment sector.

Brand communication and activation in the entertainment sector

Global entertainment and media brands operate in competitive environments, marked by short attention cycles, channel fragmentation and constant pressure on content relevance. In this scenario, the ability to translate brand positioning into activations tied to specific properties, releases and moments of visibility becomes a key factor in standing out.

The main challenges are:
– making the brand stand out within a saturated media ecosystem
– ensuring consistency between identity, content and property-related activations
– adapting communication to different markets and audiences
– supporting brand value around launches, releases and campaigns

In this context, communication and brand activation projects make brand positioning tangible through content and activations developed around specific film properties and communication initiatives.

Case study: a brand activation project in entertainment

Below we examine the practical application of a brand activation and positioning project in the entertainment sector, through a case study developed for [Paramount Pictures]

PARAMOUNT PICTURES - SCREAM 7

©2025

The Strategic Positioning of Scream 7 in the Global Landscape of Contemporary Horror

For Paramount Pictures, Scream is not simply a film franchise but a cross-generational cultural asset, built on an iconic language, recognisable imagery and a long-standing relationship with audiences. With Scream 7, the challenge was not to generate visibility but to reactivate the saga’s symbolic capital, restoring Ghostface to the centre as a cultural, not merely narrative, figure.

Before our involvement, the franchise already enjoyed a global fanbase and strong recognition. However, the contemporary context called for a paradigm shift: moving beyond traditional promotional communication to build a system of activations capable of blending cinema, urban space, digital and everyday life, turning the anticipation of the film into a widespread, shared experience.

Our involvement aimed to align the brand’s language, channels and rituals, preserving the saga’s historical legacy while amplifying its cultural relevance.

AN INTEGRATED VISION ACROSS CINEMA, POP CULTURE AND REALITY

/01

The Scream 7 project stems from a clear vision: to bring fear back to the stage, not as mere narrative content but as a real, tangible, everyday experience. Horror does not stay confined to the screen; it enters urban spaces, personal devices and social interactions, turning the audience from spectators into protagonists.

Bliss acted as strategic partner to Paramount Pictures, in a Strategic Entertainment Advisory capacity, with the aim of building an experiential platform consistent with the saga’s DNA. The goal was not to launch a film but to govern a positioning: to make Ghostface a living, recognisable and disturbing presence, able to inhabit the real world without betraying the brand’s identity.

The methodological approach

/02

[ ATTENTION GOVERNANCE IN A SATURATED MEDIA ECOSYSTEM ]

The work followed a knowledge-intensive approach, in which creativity was treated as a strategic lever rather than an aesthetic end. The project’s complexity lay not in the number of activations, but in the need to govern attention in a hyper-competitive context while maintaining coherence, mystery and narrative tension.
 
Bliss acted as Strategy & Experience Advisor, working across three integrated dimensions:
•conceptual architecture and definition of the franchise’s symbolic boundaries
•operational governance and coordination of flows across digital, OOH, cinema and PR
•design of immersive one-to-one and one-to-many experiences
 
Coordination across Digital Experience Design, OOH Strategy, Social & Community Governance and Entertainment Activation ensured a coherent system, able to multiply touchpoints without fragmenting the brand’s identity.

Project identity

/03

[ LANGUAGE, ICONOGRAPHY AND THE CODES OF FEAR ]

A central element of the project was the rigorous stewardship of visual and narrative language. Every activation was conceived as part of a single Identity System of fear: minimalism, withholding of information, tension and anticipation.
 
Ghostface, the knife, the phone, the silence before the scream were treated as strategic assets, rolled out consistently across:
•urban installations
•digital platforms and mobile experience
•VFX content and augmented reality
•cinematic environments and rituals
 
The result is a recognisable and scalable language, able to adapt to different contexts while preserving integrity and intensity.

AN INTEGRATED OPERATING MODEL

/04

[ FROM STRATEGY TO DELIVERING THE EXPERIENCE ]

The work was structured as an integrated operating model, conceived as a single system of entertainment transformation:
•Digital Stunts: one-to-one experiences such as Ghostface calls, voice apps and interactive quizzes
•Experiential OOH: monumental installations, LED walls, static and interactive billboards
•Cinema Experience: exclusive merchandise, performance installations and in-cinema activations
•Original Activations & PR: direct interventions in press, delivery, night-time work and red carpets
 
Each activation was designed to stand alone yet remain interconnected, contributing to a unified and widespread narrative.

DIGITAL & EXPERIENCE HUB

/05

[ INTERACTIVE EXPERIENCE ARCHITECTURE ]

Digital platforms acted as access hubs to the experiences. QR codes, dedicated landing pages and physical and digital calls to action turned consumption into direct interaction.

The digital experience served not an informative function but an experiential one: generating tension, engagement and a sense of controlled threat, consistent with the film’s narrative language.

SOCIAL & COMMUNITY GOVERNANCE

/06

[ BUILDING THE CULTURAL CONVERSATION ]

Social channel management was set up as a space for cultural validation. The narrative alternated tension and controlled irony, in keeping with Scream’s meta-narrative tradition.
 
Governance included:
•recurring formats to sustain continuity and recognisability
•highly memorable visual content
•activations designed for UGC and organic sharing
•continuous monitoring of engagement quality

AMPLIFICATION AND COVERAGE STRATEGY

/07

[ VISIBILITY, SCALABILITY, URBAN IMPACT ]

OOH and digital activities delivered extensive national and international coverage, turning cities into genuine narrative stages. The installations and VFX content generated an altered-reality effect, sparking conversation, sharing and organic media attention.

NEXT

PARAMOUNT PICTURES - SCREAM 7

©2025

The Strategic Positioning of Scream 7 in the Global Landscape of Contemporary Horror

For Paramount Pictures, Scream is not simply a film franchise but a cross-generational cultural asset, built on an iconic language, recognisable imagery and a long-standing relationship with audiences. With Scream 7, the challenge was not to generate visibility but to reactivate the saga’s symbolic capital, restoring Ghostface to the centre as a cultural, not merely narrative, figure.

Before our involvement, the franchise already enjoyed a global fanbase and strong recognition. However, the contemporary context called for a paradigm shift: moving beyond traditional promotional communication to build a system of activations capable of blending cinema, urban space, digital and everyday life, turning the anticipation of the film into a widespread, shared experience.

Our involvement aimed to align the brand’s language, channels and rituals, preserving the saga’s historical legacy while amplifying its cultural relevance.

AN INTEGRATED VISION ACROSS CINEMA, POP CULTURE AND REALITY

/01

The Scream 7 project stems from a clear vision: to bring fear back to the stage, not as mere narrative content but as a real, tangible, everyday experience. Horror does not stay confined to the screen; it enters urban spaces, personal devices and social interactions, turning the audience from spectators into protagonists.

Bliss acted as strategic partner to Paramount Pictures, in a Strategic Entertainment Advisory capacity, with the aim of building an experiential platform consistent with the saga’s DNA. The goal was not to launch a film but to govern a positioning: to make Ghostface a living, recognisable and disturbing presence, able to inhabit the real world without betraying the brand’s identity.

The methodological approach

/02

[ ATTENTION GOVERNANCE IN A SATURATED MEDIA ECOSYSTEM ]

The work followed a knowledge-intensive approach, in which creativity was treated as a strategic lever rather than an aesthetic end. The project’s complexity lay not in the number of activations, but in the need to govern attention in a hyper-competitive context while maintaining coherence, mystery and narrative tension.
 
Bliss acted as Strategy & Experience Advisor, working across three integrated dimensions:
•conceptual architecture and definition of the franchise’s symbolic boundaries
•operational governance and coordination of flows across digital, OOH, cinema and PR
•design of immersive one-to-one and one-to-many experiences
 
Coordination across Digital Experience Design, OOH Strategy, Social & Community Governance and Entertainment Activation ensured a coherent system, able to multiply touchpoints without fragmenting the brand’s identity.

Project identity

/03

[ LANGUAGE, ICONOGRAPHY AND THE CODES OF FEAR ]

A central element of the project was the rigorous stewardship of visual and narrative language. Every activation was conceived as part of a single Identity System of fear: minimalism, withholding of information, tension and anticipation.
 
Ghostface, the knife, the phone, the silence before the scream were treated as strategic assets, rolled out consistently across:
•urban installations
•digital platforms and mobile experience
•VFX content and augmented reality
•cinematic environments and rituals
 
The result is a recognisable and scalable language, able to adapt to different contexts while preserving integrity and intensity.

AN INTEGRATED OPERATING MODEL

/04

[ FROM STRATEGY TO DELIVERING THE EXPERIENCE ]

The work was structured as an integrated operating model, conceived as a single system of entertainment transformation:
•Digital Stunts: one-to-one experiences such as Ghostface calls, voice apps and interactive quizzes
•Experiential OOH: monumental installations, LED walls, static and interactive billboards
•Cinema Experience: exclusive merchandise, performance installations and in-cinema activations
•Original Activations & PR: direct interventions in press, delivery, night-time work and red carpets
 
Each activation was designed to stand alone yet remain interconnected, contributing to a unified and widespread narrative.

DIGITAL & EXPERIENCE HUB

/05

[ INTERACTIVE EXPERIENCE ARCHITECTURE ]

Digital platforms acted as access hubs to the experiences. QR codes, dedicated landing pages and physical and digital calls to action turned consumption into direct interaction.

The digital experience served not an informative function but an experiential one: generating tension, engagement and a sense of controlled threat, consistent with the film’s narrative language.

SOCIAL & COMMUNITY GOVERNANCE

/06

[ BUILDING THE CULTURAL CONVERSATION ]

Social channel management was set up as a space for cultural validation. The narrative alternated tension and controlled irony, in keeping with Scream’s meta-narrative tradition.
 
Governance included:
•recurring formats to sustain continuity and recognisability
•highly memorable visual content
•activations designed for UGC and organic sharing
•continuous monitoring of engagement quality

AMPLIFICATION AND COVERAGE STRATEGY

/07

[ VISIBILITY, SCALABILITY, URBAN IMPACT ]

OOH and digital activities delivered extensive national and international coverage, turning cities into genuine narrative stages. The installations and VFX content generated an altered-reality effect, sparking conversation, sharing and organic media attention.

Let's talk

We connect the dots, guided by process, powered by integration

Brand Advisory

Brand Positioning
Brand Architecture
Archetypal Models
Identity Systems
Audit
Consulting
Advisory
Growth
Applying strategy across markets
Brand control system
Global activation framework
Strategic validation of initiatives

Corallo.Ai

Operations

Photography
Video Production
Campaign Shooting
Cinematic Content
Visual Identity
Graphic Systems
3D Design
Motion Assets
UI/UX Design
Web Development
E-Commerce
Platform Maintenance
Google Ads
Meta Ads
SEO Optimization
AI Optimization
AI Visibility
Semantic Authority
Generative Citability
LLM Digital PR